At the international Group on Earth Observation Plenary held in Bucharest Romania in November 2008, the IEEE announced an initiative to reach out to young people around the world. The global community understands the importance of engaging a younger generation in Earth observation and more broadly in science and technology. To be successful, we must engage them on their own terms. The IEEE and its partners, DigiPen Institute of Technology and 1STPlayable and IGDA announced a contest to create a computer game for ages 8-16 which will engage the players to use Earth observations to improve our lives. The game design contest offers prizes and the winner will be selected prior to the 2010 GEO Plenary and Ministerial Summit.
Organizers of the “SaveEarthGame” announced that the game has two opportunities for winning. The first is a concept competition open to all. This first phase reaches out to everyone and is looking for ideas and a story for the game. No programming or computer expertise is required. The Winner was the TELLUS Group from Tempe, AZ, USA (Ian DiCarlo, Justin Wested, Jeremy Rodgers, Courrey Gordon, and Dillon Makuski.
The second contest phase, lasting more than a year, is to create a prototype for the game. The winning prototype will be selected for effectiveness in illustrating the value of earth observations for solving societal issues, accessibility / broad playability, innovation and feasibility. See Rules
Learn More at www.saveearthgame.org